using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;

namespace ZombieHigh2.Utils
{
    public class ModelUtil
    {
        //public static void LoadModel(out Model model, String asset, ref BoundingSphere boundingSphere)
        //{
        //    model = content.Load<Model>(asset);

        //    foreach (ModelMesh modmesh in model.Meshes)
        //    {
        //        boundingSphere = modmesh.BoundingSphere;
        //        foreach (ModelMeshPart modmeshpart in modmesh.MeshParts)
        //        {
        //            modmeshpart.Effect = shader.Clone(device);
        //        }
        //    }
        //}
    }
}
